ANTICTO’S CHARACTER CUSTOMIZATION
FOR UNREAL ENGINE
WHAT IS IT?

It is the Anticto’s Character Customisation middleware for Unreal Engine.
It gives maximum performance on real time in-game character customization and high productivity on offline character creation workflow.
USE IT IN:

Realtime in-game character customization
Build your character models from your own assets with no restrictions on the skeleton, design what is customizable and let the players choose character variations in real time. The Character Configuration System removes unseen meshes, handles polygon clipping, generates and packs layouts/textures and integrates into the UE4 LOD system, preparing assets for optimal in-game use.

Offline character production pipeline
Let your designers turn a few dozen character part assets into a vast array of different characters just using the UE4 node system. Import your own assets, mix & match, add variations, apply colour and texture effects, morph, clip, project, transform and prevent z-fighting between layers of clothing. Generate massive amounts of varied character types and bake them to standard UE4 mesh and texture assets with no run-time penalty.
Check out Key Features
Battle-Tested
USED IN GAMES WITH MILLIONS OF PLAYERS

PLAYERUNKNOWN’S BATTLEGROUNDS uses Anticto’s Character Configuration System
Integrated
WORK DIRECTLY IN UNREAL ENGINE 4:
NO EXTERNAL TOOLS REQUIRED
NODE GRAPH
Use a Node Graph in Unreal Engine

INSTANCE PLACEMENT
Place Character Configuration System’s instances directly in the scene and set its parameters

ASSETS IN BROWSER
Manage all the Character Configuration System’s assets from the Content Browser


FLEXIBLE
CREATE YOUR CUSTOMIZATION OPTIONS AND CONNECT THEM
TO OBJECT MODIFIERS IN AN UNLIMITED HIERARCHY

Feature-Rich
COMBINE MESHES, MATERIALS, TEXTURES AND MORPHS
TO ACHIEVE UNLIMITED VARIATIONS
MERGE/MORPH MESHES
Remove hidden parts

COLOR EFFECTS
Overlay, Hard/Soft Light, Multiply…

IMAGE PROJECTION
Planar, Cylinder and Wrapping projectors

TEXTURE PACKING
Block-based texture atlas at runtime


Data Streaming for Unlimited Customization Options

Windows, Mac, Linux, Playstation, Xbox, Switch, iOS, Android, Stadia

Split your characters in Multiple Assets for concurrent artist work
Scalable

Tag System to handle Complex Customization Interactions

Flexible Level of Detail Support

Support for Data-driven user interfaces

Character Customisation for Unreal Engine

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