ANTICTO’S CHARACTER CUSTOMIZATION
FOR UNREAL ENGINE
It is the Anticto’s Character Customisation middleware for Unreal Engine.
It gives maximum performance on real time in-game character customization and high productivity on offline character creation workflow.
USE IT IN:
Realtime in-game character customization
Build your character models from your own assets with no restrictions on the skeleton, design what is customizable and let the players choose character variations in real time. The Character Configuration System removes unseen meshes, handles polygon clipping, generates and packs layouts/textures and integrates into the UE4 LOD system, preparing assets for optimal in-game use.
Offline character production pipeline
Let your designers turn a few dozen character part assets into a vast array of different characters just using the UE4 node system. Import your own assets, mix & match, add variations, apply colour and texture effects, morph, clip, project, transform and prevent z-fighting between layers of clothing. Generate massive amounts of varied character types and bake them to standard UE4 mesh and texture assets with no run-time penalty.
Check out Key Features
USED IN GAMES WITH MILLIONS OF PLAYERS
PLAYERUNKNOWN’S BATTLEGROUNDS uses Anticto’s Character Configuration System
WORK DIRECTLY IN UNREAL ENGINE 4:
NO EXTERNAL TOOLS REQUIRED
Use a Node Graph in Unreal Engine
Place Character Configuration System’s instances directly in the scene and set its parameters
ASSETS IN BROWSER
Manage all the Character Configuration System’s assets from the Content Browser
CREATE YOUR CUSTOMIZATION OPTIONS AND CONNECT THEM
TO OBJECT MODIFIERS IN AN UNLIMITED HIERARCHY
COMBINE MESHES, MATERIALS, TEXTURES AND MORPHS
TO ACHIEVE UNLIMITED VARIATIONS
Remove hidden parts
Overlay, Hard/Soft Light, Multiply…
Planar, Cylinder and Wrapping projectors
Block-based texture atlas at runtime
Data Streaming for Unlimited Customization Options
Windows, Mac, Linux, Playstation, Xbox, Switch, iOS, Android, Stadia
Split your characters in Multiple Assets for concurrent artist work
Tag System to handle Complex Customization Interactions
Flexible Level of Detail Support
Support for Data-driven user interfaces
Character Customisation for Unreal Engine